2012-12-23





Tadaa!
Some month ago I walked down a hill to an evening course on my usual school path and the lighting that day was so beautiful and inspiring that I knew I had to paint it some day.
I memorized the view and the feeling I had and after a month or so I sketched my idea on my phone.
This is the finished painting I did on my tablet PC.

Photoshop
T5010
1 evening.. some 5h I think.

Here is the little sketch I did on my mobile phone in the middle of a night:


2012-12-16


Some little sketching on Sunday evening..

Photoshop
Wacom
2,5h
Some photo reference for the colors

I recorded some of the painting process:
http://www.ustream.tv/recorded/27763059

EDIT:
Here's where it all started.

2012-11-18



Some new concept art of the game I am making with a team of coders right now.

Photoshop
Blender
Wacom
Weekend..
No reference.

2012-11-05


Yo!

I began making my final thesis!
I will make a game!!
Codename: IG-Game
I guess i'll make some thread on CGTalk or Polycount or something on the game progress.

Here is an evening concept of the main gate to the evil factory that the game takes place in.

Photoshop
Wacom
Blender

2012-10-28






Cirno! In Blender!

Here: http://www.youtube.com/watch?v=bDcADFW5mSo

I think i'll do something more.. A good idea that mr. kanja-otaku had from UST was to make her dance Gangnam style!

2012-10-15


Had this image in my head for a while now.. Decided to sketch it out quickly..

Photoshop
Wacom
1h
No ref.

Maybe I'll do a full painting out of this some time.

2012-10-04


Photoshop
Wacom
Some 2 days.. random times.
No reference.

2012-09-29


Testing out Photoshop CS6: s Mixer brush with a physical art brush.
Lags very much!! :(
CS5 didn't lag.

1 hour
Photoshop
Wacom
A photo reference

2012-09-27


Got a bit inspired by the new Feng Zhu video clip on YouTube..

Photoshop
Wacom
Some 3h
A reference photo of AH-60

2012-09-26


Practicing humans from photos..
Photoshop
Wacom
Some 1,5h each. The last one was 40min


Photoshop
Wacom
Some 1 hour
+ some 30 mins on the 2nd shot... with the ships.
No reference.

2012-09-20





Yo!

I got myself the Adobe Production Premium CS6 pack and decided to test out the 3d painting feature!
Did a quick random sketch.. looked like some little garbage robot -thing..

You can see a quick test of the painting here: http://www.youtube.com/watch?v=n-7b5GOZCJs&feature=results_video

It has weird white artifacts sometimes.. but you would mainly use it to establish main colors and sketch out the design, after which you'd switch to the 2D view.

Photoshop
Wacom
Blender
Cycles
Some 500 Tris
2k texture

EDIT: Here's another render.. 2k texture and 256 one.




2012-08-31




Saw a neat little tutorial on ctrlpaint.com about tiny thumbnail concepting, using colors from a photograph. Grabbed 2 random photos from the net and did a bunch of these little thumbnails.

These were the 3 that I iked the most.

Photoshop
Wacom
Some 5-15mins on each sketch.
Did some 8 thumbnails..

2012-08-29


Yo..
Haven't done any speedpaintings for a long time.. so here is one.

Photoshop
Wacom
Some basic blocking in Blender
1 hour on my tablet laptop
1,5 - 2h on workstation PC

2012-08-27



Test work for RedLynx.
Wasn't good enough..

Photoshop
Blender
Wacom
Over 55h.
About 6 days.

EDIT: Added the 1st version that i submitted + little poster for fun..




2012-08-12



Haven't painted for some time now.. Wanted to practice a bit.

Photoshop
Blender
Wacom
No reference
1,5 days I think some 7-8 hours

Used Blender for the rims and some perspective check..

2012-07-04



Heres a new one..

Some canyon planet.. and a few spaceships flying around it.

I've always wanted to make a really sunny painting some day. Found my Very old sketchbook on CA org and this sketch there. Kinda liked the composition in it. So I thought I might try painting it. Colorizing a BnW sketch was a PAIN! Ughh....

Photoshop
Wacom
About 3 days I think..
Some photo reference of canyons and rocks..

2012-06-29


Haven't done any personal "big" paintings for a while now.. so here's one!

I accidentally found a great environment painter in Ustream, named "Dentyou". I got so inspired that I had to quickly sketch out my idea. It got approved by the original artist and now its finished.

It is the same city as mr. Dentyous's city, but a different part of the city.


Photoshop CS5
Wacom Intuos 4
3 days (about 5-8 hours a day i think)
Blender (for 3d blocking)
MS Paint for sketch!
Color and design reference from Dentyous original painting.


EDIT:
Here are some detail shots:

2012-06-26


A view outside our window at parents place..
I added a flying ship!

Sketched on my tablet.
Rendered on my workstation pc.

PS
T5010
Wacom
2 days.
About 6-7h

Its always very fun/cool to imagine/see huge gigantic ships hovering or flying over your head.. don't you see them?

2012-06-13


Last day of the environment painting course. (I thought this was a 2-week course - but it was just 8 day long!)
I painted some cliffs on my path to school.

T5010
Photoshop
About 2h.

Now back to work! Warpets is at finishing stages! Beta testing will start soon!

2012-06-08



On last day of 1st week we did urban environment painting..
Heres a library right at our institute.

1st pic is the final, 2nd is a more vibrant, saturated version.. I think it looks good.. so I put it here as well.

I only managed to sketch the building and quickly paint rough shapes and lighting.. then I continued at home with a photo reference.

Some 3 - 3,5 hours all together I think..

2012-06-07


Today we all had to paint water..

Photoshop
T5010
About 1,5h
Heureka, Tikkurila Finland.

2012-06-06



This time I tried doing some mad made stuff...
The weather was pretty windy and cold.. and I sat in difficult position.. So I managed only to sketch this view. Then I took a photo of it and continued painting at home.

PS CS5
Wacom
Some 3 hours i think..
Reference photo for colors and lighting...

PS, Originally the scene was much colder and a bit lighter.. I tried adding a warming filter and it looked even better.. so I put it here instead of the original color one.

2012-06-05

2nd day..

Same stuff..
and same time i guess.. some 1,5h

2012-06-04


Im on a environment painting course at school right now.

Heres what I did on the 1st day.

Fujitsu T5010
About 1,5h
Life reference.
99% done with 1 brush. I think it was some Viag Oil1 or maybe it was Rainart's brush..

Near Heureka science center in Tikkurila, Finland.

2012-05-25




Feisar.

For a school task.

Original model by Niko Torkkel made in Blender
Unwrapping, texturing, shading and rendering by me.
Post in Photoshop.

2012-05-22


Photoshop
Wacom
Occasional painting on free time..

2012-05-12


WIP

This time we have a task at post-production class where we have to shoot some video and add CG element to it. I teamed up with a classmate Niko Torkkel and we are putting the Feisar hovercraft on our schools parking lot.

Model by Niko in Blender
Unwrapping, Texturing, Lighting, Shading by me in 3DsMax and Photoshop.

The final video clip will be on Youtube.

2012-04-28


http://www.youtube.com/watch?v=Q0rLeGNp--o

Camera projection mapping in 3DsMax..
School task.

3dsmax
Photoshop
AfterEffects
40 kilometers
2x camera mappings for the lower structure
13h render + 5h render AE
Lightwave - Track 3

Thanks to Tuomas Korpi and Kristian Simolin.

EDIT:

Heres the original painting at 1600px (Original is 4200px wide)

2012-04-10



The Maya course is over. Everyone did a character of their own, rigged it, textured if they wanted and posed in the end.

This is mine. I went on a different path than rest of whole class as usual - and did a mechanical robot rig.

For the final render i did these two and started painting on top of one.. painted for 2 hours non-stop. did an awesome illustration out of it - it looked great.. and then Maya did me the most epic trolling - it finished rendering of the 3rd render and it crashed everything that was open. Including the 2 hour painting i did not save even once.

I was too depressed to start over again.. so here are my 2 final renders.. :(

Autodesk Maya 2012
About 3 weeks
Modeling mostly in Blender 2.6

2012-04-02


Rigging done! Skinning done! Ready to animate!

Maya 2012

2012-03-26



Rig done!

Now gotta clean up and parent armature to the mesh!

Autodesk Maya